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Ver Versão Completa : Logs do Warface



Noctis
22-04-2013, 06:14
Bom, como alguns sabem (geralmente "programadores") sempre quando vc joga, fica um "LOG" salvo em uma determinada pasta do Warface, no caso C:\Level Up! Games\Warface\LogBackups.

Não tenho certeza se estão realizando isso, ou se vai ajudar de alguma forma, mas acredito que a Staff deveria pedir para os players enviarem, pelo menos o ultimo LOG registrado, ou o LOG que em algum momento seu jogo crashou


Vou colocar meu LOG aqui como um exemplo de hoje, onde eu estava numa sala e crashou no meio da partida.(obviamente vou alterar algumas informações de meu log, como IP hostname e etc.
E não colocarei o LOG desde o início, apartir de quando vc inicia o jogo, somente o da partida, pra não ficar aquela coisa enorme no tópico.




-----------------------------------------------------
*LOADING: Level kosovo/kosovo_base,kosovo_path06,kosovo_junction05 loading time: 23.80 seconds
-----------------------------------------------------
[net 11:40:24.851] Disconnect [187.72.154.164]187-072-154-164.static.ctbctelecom.com.br:64106; profid=1150; cause=6; msg='Remote disconnected: Player 1150 is kicked by request'
CFlowchartManager::StartLobbyDeffered
[CFlowchartManager] Leaving state 'ingame'
[ScreenManager] [08:40:24] Close screen: 'HUD'
[ScreenManager] [08:40:24] Close screen: 'chat'
[ScreenManager] [08:40:24] Close screen: 'scoreboard_pve'
[ScreenManager] [08:40:24] Close screen: 'WeaponCustomizer'
[ScreenManager] [08:40:24] Close screen: 'class_selection'
[ScreenManager] [08:40:24] Close screen: 'achievements_notifier'
[ScreenManager] [08:40:24] Close screen: 'ingame_kick_vote_results'
[CFlowchartManager] Entering state 'loading_lobby'
[ScreenManager] [08:40:24] Open screen: 'loading' opened in 79 ms time
CFlowchartManager::DestroyCurrentGameDeffered
UnLoadLevel End: 0.3 sec
[Warning] [11:40:25.609]: [CryOnline] Socket error: receive from game.warface.levelupgames.com.br:-1 failed. WSAGetLastError: 10053
[11:40:25.609]: [OnlineAccount] XMPP connection lost (state 4, reason 7)
============================ Loading level hideout ============================
[net 11:40:26.366] connection requested to: <local>:64090
[net 11:40:26.366] resolved as: <local>:64090
BlockingConnect: It's taken 0.09 seconds to achieve condition have connection
[Game rules state changed] New state: InGame
-----------------------------------------------------
*LOADING: Level hideout loading time: 8.83 seconds
-----------------------------------------------------
[CFlowchartManager] Leaving state 'loading_lobby'
[ScreenManager] [08:40:41] Close screen: 'loading'
[CFlowchartManager] Entering state 'none'
[ScreenManager] [08:40:41] Close screen: 'async_operation_message'
[net 11:40:41.063] Disconnect <local>:16; profid=1150; cause=11; msg='Nub destroyed'
[net 11:40:41.063] Sending disconnect packet to <local>:16: Nub destroyed
[net 11:40:41.064] Disconnect <local>:64090; profid=1150; cause=11; msg='Nub destroyed'
[net 11:40:41.064] Sending disconnect packet to <local>:64090: Nub destroyed
UnLoadLevel End: 0.1 sec
System Shutdown


Grifei também algumas partes que acredito que seja a causa e o que acontece quando da esse "crash"

o System Shutdown, é quando finalizo o jogo pois fica travado na tela de Loading...

Noctis
22-04-2013, 15:11
Up
aparentemente ninguém viu este tópico, mas acredito que ele seja de grande importancia, para saber a causa desses DC's

BigBossBR
22-04-2013, 15:20
Esse foi o meu agora deu o Crash no final da partida.
na tela da XP, onde mostra os jogadores em linha.



BackupNameAttachment=" Build(30) 22 Apr 13 (17 55 03)" -- used by backup system
Log Started at 04/22/13 17:55:03
Running 32 bit version
Executable: C:\Level Up! Games\Warface\Bin32Release\Game.exe
FileVersion: 1.1.1.30
ProductVersion: 1.1.1.30


Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4


Processor 0:
CPU: Intel Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3511.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled


Processor 1:
CPU: Intel Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3511.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled


Processor 2:
CPU: Intel Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3511.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled


Processor 3:
CPU: Intel Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3511.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled


Windows 7 64 bit SP 1 (build 6.1.7601)
User name: "User"
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 17:55:04 04/22/13, system running for 527 minutes
16366MB physical memory installed, 12778MB available, 4095MB virtual memory installed, 21 percent of memory in use
PageFile usage: 68MB, Working Set: 56MB, Peak PageFile usage: 68MB,
Current display mode is 1360x765x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
--------------------------------------------------------------------------------
GameName: Warface
BuildTime: Apr 10 2013 03:58:23
network hostname: RICA
ip:192.168.0.101
Initializing Keyboard
[ScreenManager] [17:55:12] Open screen: 'async_operation_message' opened in 13 ms time
[CFlowchartManager] Entering state 'login'
[20:55:14.903]: [OnlineAccount] Created XMPP connection
[20:55:16.003]: [OnlineAccount] XMPP connection established
[COnlineChannel] Setting MasterServer main_pve_1 (pve) as current
[Online profile] Loading profile 1939
[Online profile] download items finished
[Online profile] Profile data successfully loaded
CFlowchartManager::StartLobby
CFlowchartManager::StartLobbyDeffered
[CFlowchartManager] Leaving state 'login'
[CFlowchartManager] Entering state 'loading_lobby'
[ScreenManager] [17:55:20] Open screen: 'loading' opened in 44 ms time
CFlowchartManager::DestroyCurrentGameDeffered
============================ Loading level hideout ============================
[net 20:55:20.510] connection requested to: <local>:64090
[net 20:55:20.510] resolved as: <local>:64090
BlockingConnect: It's taken 0.24 seconds to achieve condition have connection
[Game rules state changed] New state: InGame
-----------------------------------------------------
*LOADING: Level hideout loading time: 7.97 seconds
-----------------------------------------------------
[CFlowchartManager] Leaving state 'loading_lobby'
[ScreenManager] [17:55:29] Close screen: 'loading'
[CFlowchartManager] Entering state 'character_creation'
[CFlowchartManager] State is currently changing! State 'character_creation' added to queue
[CFlowchartManager] Leaving state 'character_creation'
[CFlowchartManager] Entering state 'lobby'
[ScreenManager] [17:55:29] Open screen: 'lobby_clouds' opened in 2 ms time
[ScreenManager] [17:55:29] Open screen: 'navigation_bar' opened in 176 ms time
[ScreenManager] [17:55:29] Open screen: 'landing' opened in 42 ms time
[ScreenManager] [17:55:30] Open screen: 'lobby_status_bar' opened in 103 ms time
[ScreenManager] [17:55:30] Open screen: 'achievements_notifier' opened in 11 ms time
[ScreenManager] [17:55:31] Close screen: 'landing'
[ScreenManager] [17:55:31] Open screen: 'lobby_chat' opened in 146 ms time
[ScreenManager] [17:55:32] Open screen: 'lobby_universal' opened in 177 ms time
[ScreenManager] [17:55:34] Open screen: 'lobby_find_friend' opened in 29 ms time
[ScreenManager] [17:55:44] Close screen: 'lobby_find_friend'
[ScreenManager] [17:55:52] Open screen: 'lobby_find_friend' opened in 29 ms time
[ScreenManager] [17:56:01] Close screen: 'lobby_find_friend'
[ScreenManager] [17:56:02] Open screen: 'messagebox' opened in 36 ms time
[ScreenManager] [17:56:03] Close screen: 'messagebox'
[ScreenManager] [17:56:41] Open screen: 'lobby_invite_accept' opened in 45 ms time
[ScreenManager] [17:56:42] Close screen: 'lobby_invite_accept'
[ScreenManager] [17:56:42] Open screen: 'lobby_invite_accept' opened in 42 ms time
[COnlineChannel] Selecting MasterServer main_pvp_newbie_2 (pvp_newbie) as current
[ScreenManager] [17:56:44] Close screen: 'lobby_universal'
[ScreenManager] [17:56:44] Close screen: 'lobby_invite_accept'
[ScreenManager] [17:56:45] Open screen: 'lobby_pvp_game_room' opened in 300 ms time
[ScreenManager] [17:57:17] Close screen: 'lobby_pvp_game_room'
[ScreenManager] [17:57:17] Open screen: 'lobby_universal' opened in 159 ms time
[ScreenManager] [17:57:21] Close screen: 'lobby_universal'
[ScreenManager] [17:57:22] Open screen: 'lobby_pvp_game_room' opened in 278 ms time
[GameRoom] Joining session on server dc-014-015_64116 (187.72.154.175:64116)
CFlowchartManager::DestroyCurrentGame
[CFlowchartManager] Leaving state 'lobby'
[ScreenManager] [17:57:36] Close screen: 'lobby_pvp_game_room'
[ScreenManager] [17:57:36] Close screen: 'lobby_chat'
[ScreenManager] [17:57:36] Close screen: 'lobby_clouds'
[ScreenManager] [17:57:36] Close screen: 'lobby_status_bar'
[ScreenManager] [17:57:36] Close screen: 'navigation_bar'
[ScreenManager] [17:57:36] Close screen: 'achievements_notifier'
[CFlowchartManager] Entering state 'loading_level'
[ScreenManager] [17:57:36] Open screen: 'loading_pvp' opened in 181 ms time
CFlowchartManager::DestroyCurrentGameDeffered
[net 20:57:37.097] Disconnect <local>:16; profid=1939; cause=11; msg='Nub destroyed'
[net 20:57:37.097] Sending disconnect packet to <local>:16: Nub destroyed
[net 20:57:37.097] Disconnect <local>:64090; profid=1939; cause=11; msg='Nub destroyed'
[net 20:57:37.097] Sending disconnect packet to <local>:64090: Nub destroyed
CFlowchartManager::StartLobby
UnLoadLevel End: 0.1 sec
[Online profile] Profile current class successfully saved
[Online profile] Profile current class successfully saved
[net 20:57:37.759] connection requested to: 187.72.154.175:64116
[net 20:57:37.760] resolved as: 187.72.154.175:64116
-----------------------------------------------------
*LOADING: Level pvp/tdm_hangar loading time: 7.54 seconds
-----------------------------------------------------
[net 21:00:43.190] Disconnect [187.72.154.175]187-072-154-175.static.ctbctelecom.com.br:64116; profid=1939; cause=17; msg='User left the game'
[net 21:00:43.196] Sending disconnect packet to [187.72.154.175]187-072-154-175.static.ctbctelecom.com.br:64116: User left the game
[net 21:00:43.196] Disconnect sending is backing off...
UnLoadLevel End: 0.1 sec
CFlowchartManager::StartLobbyDeffered
[CFlowchartManager] Leaving state 'ingame'
[ScreenManager] [18:00:43] Close screen: 'HUD'
[ScreenManager] [18:00:43] Close screen: 'chat'
[ScreenManager] [18:00:43] Close screen: 'scoreboard_pvp'
[ScreenManager] [18:00:43] Close screen: 'WeaponCustomizer'
[ScreenManager] [18:00:43] Close screen: 'class_selection'
[ScreenManager] [18:00:43] Close screen: 'achievements_notifier'
[ScreenManager] [18:00:43] Close screen: 'ingame_kick_vote_results'
[CFlowchartManager] Entering state 'loading_lobby'
[ScreenManager] [18:00:43] Open screen: 'loading' opened in 44 ms time
CFlowchartManager::DestroyCurrentGameDeffered
============================ Loading level hideout ============================
[net 21:00:43.671] connection requested to: <local>:64090
[net 21:00:43.671] resolved as: <local>:64090
BlockingConnect: It's taken 0.24 seconds to achieve condition have connection
[Game rules state changed] New state: InGame
-----------------------------------------------------
*LOADING: Level hideout loading time: 6.50 seconds
-----------------------------------------------------
[CFlowchartManager] Leaving state 'loading_lobby'
[ScreenManager] [18:00:51] Close screen: 'loading'
[CFlowchartManager] Entering state 'lobby'
[ScreenManager] [18:00:51] Open screen: 'lobby_clouds' opened in 2 ms time
[ScreenManager] [18:00:51] Open screen: 'navigation_bar' opened in 168 ms time
[ScreenManager] [18:00:52] Open screen: 'lobby_chat' opened in 165 ms time
[ScreenManager] [18:00:52] Open screen: 'lobby_pvp_game_room' opened in 336 ms time
[ScreenManager] [18:00:52] Open screen: 'lobby_status_bar' opened in 73 ms time
[ScreenManager] [18:00:52] Open screen: 'achievements_notifier' opened in 10 ms time
[ScreenManager] [18:01:05] Close screen: 'lobby_pvp_game_room'
[ScreenManager] [18:01:05] Open screen: 'lobby_universal' opened in 161 ms time
[ScreenManager] [18:01:08] Open screen: 'lobby_pvp_room_settings' opened in 152 ms time
[ScreenManager] [18:01:19] Close screen: 'lobby_universal'
[ScreenManager] [18:01:19] Close screen: 'lobby_pvp_room_settings'
[ScreenManager] [18:01:19] Open screen: 'lobby_pvp_game_room' opened in 277 ms time
Stalling CryOnline tick for 5005 ms
<critical exception="">
Exception: 0xC0000005, at Address: 0x0023:0x004CA57E
Virtual memory usage: 766Mb
Debug Status:
Removing file "error.log"...
File successfully removed.
Removing file "error.bmp"...
File successfully removed.
Removing file "error.dmp"...
File successfully removed.
Exception Code: 0xC0000005
Exception Addr: 0x0023:0x004CA57E
Exception Module: <unknown>
Exception Name : EXCEPTION_ACCESS_VIOLATION
Exception Description: Attempt to read from address 0x00000004


The memory could not be "read"
================================================== ===========================
10) function=0x004CA57E
9) function=0x004CA961
8) function=0x004CAA19
7) function=0x004EF223
6) function=0x004D1F5E
5) function=0x004D5DC7
4) function=0x004021D5
3) function=0x0040218B
2) function=0x004D3239
1) function=0x004D3239
================================================== ===========================
Attempting to create error screenshot "error.bmp"

sys_spec = Custom (assuming 6)
sys_spec_K01 = 3 expected:4
sys_spec_ObjectDetail = 3 expected:4
e_Lods = 0 expected:1
sys_spec_Particles = 3 expected:4
sys_spec_Physics = 3 expected:4
sys_spec_PostProcessing = 3 expected:4
r_ColorGrading = 0 expected:2
sys_spec_Shading = 3 expected:4
sys_spec_Shadows = 3 expected:4
e_GsmRange = 1.5 expected:3.7
e_GsmRangeStep = 1.3 expected:2.8
e_ShadowsConstBias = 0.1 expected:0.4
sys_spec_Sound = 3 expected:4
sys_spec_Texture = 3 expected:4
sys_spec_VolumetricEffects = 3 expected:4
sys_spec_Water = 3 expected:4

Successfully created screenshot.




Parece que o problema foi aqui
Exception Name : EXCEPTION_ACCESS_VIOLATION
Exception: 0xC0000005, at Address: 0x0023:0x004CA57E
The memory could not be "read" (a memória não pode ser "lida" ), nesse caso será alguma textura do jogo ou um erro de placa de video?
Uso uma Geforce GTI 550 ti usando esas configurações:




Card name: NVIDIA GeForce GTX 550 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 550 Ti
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1244&SUBSYS_00000000&REV_A1
Display Memory: 4049 MB
Dedicated Memory: 977 MB
Shared Memory: 3071 MB
Current Mode: 1360 x 765 (32 bit) (60Hz)
Monitor Name: Monitor Genérico PnP
Monitor Model: HBTV-32L02HD
Monitor Id: [email protected]
Native Mode: 1280 x 720(p) (60.000Hz)
Output Type: HDMI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1422 (English)
Driver Version: 9.18.13.1422
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/15/2013 02:53:06, 17990800 bytes
</unknown></critical></local></local></local></local></local></local></local></local>

Noctis
22-04-2013, 17:11
@BigBoss
Acredito que este problema seja o mesmo que acontece um alguns jogos MMORPG, principalmente de mundo aberto,
algumas áreas do mapa "crasham" o usuário, o motivo? não sei ;s


Gostaria de que a Staff desse um pulinho neste tópico '-'

kouichiZ
22-04-2013, 18:00
Cara é uma boa ideia , se a Lug adotar essa medida de suporte seria otimo

Noctis
23-04-2013, 13:59
A idéia é eles procurarem os crash's no logs dos players, mas claro que pra ficar mais facil, ou fazer um filtro a gente envia nosso logs á eles